Cultural Assimilation, Theory vs Practice The other day, I read the following, shared 22,000+ times on social media: "Broken English is a sign of courage and intelligence, and it would be nice if more people remembered that when interacting with…
"The problem isn't that Johnny can't read. The problem isn't even that Johnny can't think. The problem is that Johnny doesn't know what thinking is; he confuses it with feeling." – Thomas Sowell I'm not one to miss an important milestone, so let me draw…
Hassle free GLSL I've been working on a new library to compose GLSL shaders. This is part of a side project to come up with a composable and incremental way of driving WebGPU and GPUs in general.…
The essay "Who goes Nazi" (1941) by Dorothy Thompson is a commonly cited classic. Through a fictional dinner party, we are introduced to various characters and personalities. Thompson analyzes whether they would or wouldn't make particularly good nazis.…
The known unknown knowns we lost When people think of George Orwell's 1984, what usually comes to mind is the orwellianism: a society in the grip of a dictatorial, oppressive regime which rewrote history daily as if it was a casual matter. Not me though.…
Question the rules for fun and profit One of the nice things about having your own lean copy of a popular library's patterns is that you can experiment with all sorts of changes.…
How to take care of your tribe The other day I read: "If you're hiking and you stop to let other people catch up, don't start walking immediately when they arrive. Because that means you got a rest and they didn't.…
Freshly whipped WebGPU, with ice cream I recently rolled out version 0.7 of Use.GPU, my declarative/reactive WebGPU library. This includes features and goodies by itself. But most important are the code patterns which are all nicely slotting into place.…
Looking back, and forward Lately, it seems popular to talk smack about React. Both the orange and red site recently spilled the tea about how mean Uncle React has been, and how much nicer some of these next-gen frameworks supposedly are.…
Old is new again I've released a new version of Use.GPU, my experimental reactive/declarative WebGPU framework, now at version 0.8. My goal is to make GPU rendering easier and more sane.…
Rendering analysis In this post I'll do a "one frame" breakdown of Tuxedo Labs' indie game Teardown. The game is unique for having a voxel-driven engine, which provides a fully destructible environment.…
How the Live effect run-time is implemented In this post I describe how the Live run-time internals are implemented, which drive Use.GPU. Some pre-existing React and FP effect knowledge is useful. I have written about Live before, but in general terms.…
Why your app turned into spaghetti "I do not like your software sir, There's a certain kind of programmer. Let's call him Stanley. Stanley has been around for a while, and has his fair share of war stories.…
Keeping up appearances in tech The word "rant" is used far too often, and in various ways. It's meant to imply aimless, angry venting. But often it means: Naming problems without proposing solutions, this makes me feel confused.…
Modern SSAO in a modern run-time Use.GPU 0.14 is out, so here's an update on my declarative/reactive rendering efforts. The highlights in this release are: dramatic inspector viewing upgrades a modern ambient-occlusion (SSAO/GTAO) implementation newly…
Rethinking DOM from first principles Browsers are in a very weird place. While WebAssembly has succeeded, even on the server, the client still feels largely the same as it did 10 years ago.…
On Evitability in Use of AI If the hype is to be believed, software development as we know it is over. Strangely though, despite now years of LLM-powered tooling, the results look, feel and function mostly the same as they ever did: barely.…