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The GPU Banana Stand

Acko.net·Acko.net·about 1 month ago
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Freshly whipped WebGPU, with ice cream I recently rolled out version 0.7 of Use.GPU , my declarative/reactive WebGPU library. This includes features and goodies by itself. But most important are the code patterns which are all nicely slotting into place. This continues to be welcome news, even to me, because it's a novel architecture for the space, drawing heavily from both reactive web tech and functional programming. Some of the design choices are quite different from other frameworks, but that's entirely expected: I am not seeking the most performant solution, but the most composable. Nevertheless, it still has fast and minimal per-frame code, with plenty of batching. It just gets there via an unusual route. WebGPU is not available for general public consumption yet, but behind the dev curtain Use.GPU is already purring like a kitten. So I mainly want more people to go poke at it. Cos everything I've been saying about incrementalism can work, and does what it says on the box.…

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