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Use.GPU Goes Trad

Acko.net·Acko.net·about 1 month ago
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Old is new again I've released a new version of Use.GPU , my experimental reactive/declarative WebGPU framework , now at version 0.8. My goal is to make GPU rendering easier and more sane. I do this by applying the lessons and patterns learned from the React world, and basically turning them all up to 11, sometimes 12. This is done via my own Live run-time, which is like a martian React on steroids. The previous 0.7 release was themed around compute , where I applied my shader linker to a few challenging use cases. It hopefully made it clear that Use.GPU is very good at things that traditional engines are kinda bad at. In comparison, 0.8 will seem banal, because the theme was to fill the gaps and bring some traditional conveniences, like: Scenes and nodes with matrices Meshes with instancing Shadow maps for lighting Visibility culling for geometry These were absent mostly because I didn't really need them, and they didn't seem like they'd push the architecture in novel directions.…

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