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A 350-Line GLSL Shader Playground in the Browser — WebGL Init, Line-Number-Aware Errors, and URL-Hash Sharing
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A 350-Line GLSL Shader Playground in the Browser — WebGL Init, Line-Number-Aware Errors, and URL-Hash Sharing

DEV Community·SEN LLC·19 days ago
#vkrxQq6H

From Dev.to - javascript: A 350-Line GLSL Shader Playground in the Browser — WebGL Init, Line-Number-Aware Errors, and URL-Hash Sharing

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How are you folks feeling on "Auto Shader Compilation" so far?

Reddit r/nvidia·u/TheKingloski·about 1 month ago
#pcocMD76
#auto#shader#compilation#feature#idle#article

Hi everyone, what have your feelings been so far with the auto-shader feature? Any real improvements with game stuttering? It seems to "activate" quite often throughout the day when the PC is "idle", but I was wondering if anyone has noticed heavy CPU…

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Frickin' Shaders With Frickin' Laser Beams
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Frickin' Shaders With Frickin' Laser Beams

Acko.net·Acko.net·about 1 month ago
#u2v3eBfL
#acko#pragma#l78#l44#code#class

Hassle free GLSL I've been working on a new library to compose GLSL shaders. This is part of a side project to come up with a composable and incremental way of driving WebGPU and GPUs in general.…

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The Case for Use.GPU
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The Case for Use.GPU

Acko.net·Acko.net·about 1 month ago
#pOFGHoU6
#acko#code#class#shader#article#video

Reinventing rendering one shader at a time The other day I ran into a perfect example of exactly why GPU programming is so foreign and weird.…

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False Earth: From WebGL Limits to a WebGPU-Driven World | Codrops
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False Earth: From WebGL Limits to a WebGPU-Driven World | Codrops

Codrops·Ming Jyun Hung·about 1 month ago
#Wx5mFr5Y
#casestudy#procedural#threejs#tsl#webgl#const

A deep dive into building an infinite procedural landscape using WebGPU and Three.js, where compute shaders and indirect drawing bring millions of interactive grass blades to life.

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Nvidia Rolls Out Its Fix For PC Gaming's 'Compiling Shaders' Wait Times - Slashdot
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Nvidia Rolls Out Its Fix For PC Gaming's 'Compiling Shaders' Wait Times - Slashdot

tech.slashdot.org·@HashtagPLUS·about 1 month ago
#BPXPEoth

Nvidia has begun rolling out a beta feature that automatically compiles game shaders while a PC is idle. It won't eliminate shader compilation the first time a game runs, but Ars Technica reports it could help reduce those repeated wait times.…

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