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A 350-Line GLSL Shader Playground in the Browser — WebGL Init, Line-Number-Aware Errors, and URL-Hash Sharing
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A 350-Line GLSL Shader Playground in the Browser — WebGL Init, Line-Number-Aware Errors, and URL-Hash Sharing

DEV Community·SEN LLC·19 days ago
#vkrxQq6H

From Dev.to - javascript: A 350-Line GLSL Shader Playground in the Browser — WebGL Init, Line-Number-Aware Errors, and URL-Hash Sharing

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More Than a Portfolio: Building a Scroll-Driven 3D World with Something to Say | Codrops
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More Than a Portfolio: Building a Scroll-Driven 3D World with Something to Say | Codrops

Codrops·Joseph Santamaria·about 1 month ago
#ZUS7Ss3J
#3d#casestudy#gsap#threejs#webgl#every

A scroll-driven 3D world built from scratch with Three.js, GSAP, and WebGL — where every technical decision serves a message worth sharing.

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Building 4WIDE: Turning Distortion, Blur, and Motion into a Coherent Experience | Codrops
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Building 4WIDE: Turning Distortion, Blur, and Motion into a Coherent Experience | Codrops

Codrops·Tomoya Okada·about 1 month ago
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A look at designing and building the 4WIDE website, exploring how distortion, blur, and motion were used to create an expressive experience while balancing clarity and performance.

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False Earth: From WebGL Limits to a WebGPU-Driven World | Codrops
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False Earth: From WebGL Limits to a WebGPU-Driven World | Codrops

Codrops·Ming Jyun Hung·about 1 month ago
#Wx5mFr5Y
#casestudy#procedural#threejs#tsl#webgl#const

A deep dive into building an infinite procedural landscape using WebGPU and Three.js, where compute shaders and indirect drawing bring millions of interactive grass blades to life.

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