(Image credit: Bethesda) In a new video on his YouTube channel , Obsidian studio design director and Fallout: New Vegas lead Josh Sawyer described the company's largely vibes-based approach to which quests make it to its RPGs' signature "where are they now" ending slide shows. Along the way, he dove into the decisionmaking around a fairly minor New Vegas quest that got the treatment. "When deciding what does or doesn't get an ending slide," asked a viewer named Lorena, "Is that up to the individual writer/designer working on the related questline, or is it more the creative director assigning what's important enough to get an ending slide?" According to Sawyer, "it's mostly arbitrary," with a given game's director making the call. In his experience, designers would hardly ever "lobby for their quest to be in ending slides." Ending Slides in RPGs - YouTube Watch On "Usually, there's stuff we kind of take for granted and assume are going to go in," he explained.…