Harry McCracken
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🌐 fastcompany.comSource
Hello again, and welcome back to Fast Company’s Plugged In. Journalism might not be the world’s single most important job, but it does have one unique distinction: 100% of journalists are interested in it. So it’s no surprise that the profession is the subject of an outsize perce
🌐 technologizer.comSource
It hardly seems possible that it’s been nearly sixteen years since I pressed publish on my first Technologizer post. Back then, the iPhone had been on sale for less than a year. Android phones, Chrome, Bitcoin, Instagram, Snapchat, TikTok, Oculus, and the iPad didn’t exist yet. T
🌐 technologizer.comSource
Okay, maybe “lost” is overstating things. Still, I tend to forget about most of the stuff I write the moment I’m done with it. So I certainly don’t have vivid recollections of writing my weekly Technologizer column for TIME.com, which I did from September 2010 until February 2012
🌐 technologizer.comSource
On March 7, 2007, I tweeted—though it wasn’t yet called that—for the first time. I remember feeling like I was late to the platform: If I understand how member ID codes work, I was the 817,268th person to sign up. I didn’t really figure Twitter out until some point in 2008. Once
🌐 technologizer.comSource
Apologies for the continued self-indulgent excavation of my own work, but after indexing my TIME.com columns and preserving my tweets, I’m back with links to the 952 posts I wrote for my PC World blog Techlog between 2004 and 2008. Until now, I’ve considered them to be more or le
🌐 technologizer.comSource
In the 1980s and 1990s, PC Connection built its brand on a campaign starring folksy small-town critters. They’ll still charm your socks off.
🌐 technologizer.comSource
I’m not sure if I’ve ever mentioned my Arctic 81 website here on Technologizer. It’s home to Arctic Adventure, a text adventure game I wrote in Level II BASIC for the Radio Shack TRS-80 when I was in high school. It was published in a book of type-in adventures in 1981, though my
🌐 technologizer.comSource
Over the last few weeks, I created a computer game set in the Arctic. Or maybe I’ve been working on it since 1981. It all depends on how you count. All I know for sure is that I programmed the original version of Arctic Adventure in Radio Shack TRS-80 Level II BASIC when I was […
🌐 fastcompany.comSource
Hello again, and welcome back to Fast Company’s Plugged In. More than 15 months ago, I wrote about Surf, a discovery engine for the social web from Flipboard—itself an earlier twist on the same concept dating to the early days of the iPad. At the time, it was still a rough draft,