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Why I love Deadlock's map, which has brought me back to the world of MOBAs long after I swore I'd quit

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(Image credit: Valve) WHY I LOVE (Image credit: Valve) In Why I Love , PC Gamer writers pick an aspect of PC gaming that they love and write about why it's brilliant. This week, Harvey waxes lyrical about Deadlock's great map design. MOBAs are an unassailable genre at the best of times—they require not just a high level of mechanical skill, but they also have a massive knowledge floor, demanding you keep track of a dozen dozen variables or die in ways that ruin it for everybody. And Deadlock is no exception. Bumbling about with WASD won't get you where you need to go, no—if you want to really get good at Deadlock, you need to master sliding, dash-jumping, wall jumping, dash-jump-sliding, mantle sliding, zip-dashing, and don't get me started on air strafing, an old Source-engine trick that basically requires a crash course in imaginary physics just to begin practicing. Article continues below This means that, unlike your standard MOBA, you can pretty much juke your way out of any situation.…

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