007 First Light is less cerebral and replayable than IO's World of Assassination trilogy, but makes up for it with excellent fistfights and oodles of charm. The magic of 007 First Light is in the bluff. When IO Interactive 's young James Bond is caught out yet again trying to sneak through some restricted area, he has numerous ways to resolve the situation. Gadgets. Fists. Guns. Whatever's lying on the nearest surface. But the most novel, and in some ways most satisfying, is simply to blag it. Pressing Circle (on PlayStation) will cause Bond to blurt out some impeccably improvised lie, stunning guards into second-guessing their suspicions and opening a brief window for Bond to slip by. Bluffing isn't First Light's primary or even secondary mechanic. But it is its defining one. Partly because of how it encapsulates the devastating charisma of Britain's favourite sociopath. But equally because, in some ways, First Light is itself a 15-hour long bluff.…