Hitman 3. Image: IO Interactive Look, we all know gamers don't go outside. This is, perhaps, why game developers have been able to get away with making weird, empty, or just plain bad nightclubs for so long. Because nobody in their target audience has ever seen the inside of one. Granted, sometimes it seems like the devs haven't either. Take the Astral Lounge from Starfield , for instance, which seems precision-engineered to be the least appealing nightclub possible with its gentle mood lighting, awkward dancers, and NPCs desperately trying to convince you it's the most intense place you've ever seen. Surely there have to be some actual good clubs out there, right? That's exactly what Any Austin, a professional world design freak who previously evaluated the river system of The Witcher 3 for its accuracy, is on a mission to find out . We've been putting clubs in games for thirty years; there has to be one that nails the vibe perfectly. As it turns out, there is, and it comes from quite the unlikely source.…