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"We had this problem before in the games we created with CD Projekt": Blood of Dawnwalker CEO defends use of AI voice placeholders to save time
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"We had this problem before in the games we created with CD Projekt": Blood of Dawnwalker CEO defends use of AI voice placeholders to save time

Rock Paper Shotgun·Edwin Evans-Thirlwell·about 1 month ago
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#rpg#rpgaction#fantasy#singleplayer#pc#game
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Rebel Wolves boss says there are no generated voices in the final game Image credit: Bandai Namco Open world vampire RPG The Blood of Dawnwalker makes use of AI-generated voice acting, Rebel Wolves CEO Konrad Tomaszkiewicz has revealed, but doesn't actually feature it in-game. The devs deployed the soul-regurgitating tech to create placeholder voice performances early in development, in order to tinker with quests and the like without re-recording the associated dialogue. Tomaszkiewicz says this has kept costs down, citing his experience at CD Projekt working on The Witcher 3: Wild Hunt and Cyberpunk 2077 . He claims that all of the sinister chatbot tomfoolery has since been erased, and that every voice line in The Blood of Dawnwalker is now the product of genuine human lips and lungs.…

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