Please stop killing me so I can reorganise my holsters Image credit: Headup / Beep Japan If your idea of great FPS level aesthetics is a hot mess of Black Mesa , Penumbra and Get Even – or you're just driven wild by the sight of porcelain tiles peeling flirtatiously away from mortar – you might get on with Industria 2, which launches today. I've not played the first one, but I admired its parallel dimension Cold War-era Berlin. The second game introduces a new parallel dimension, summarised by developers Bleakmill as a tug-of-war between "industrial decay", "boreal nature" and "otherworldly sprawling machine structures". Phwoar! You start off marooned in a chapel on the coast, and must navigate a series of eerie alleyways, elevator shafts and backrooms infested by putrid robots. The robots are addicted to petrichor, a Greek word for the aroma of fresh rain on soil, which here refers to some ghastly black gunk.…