Also, meditative Elder Scrolls lockpicking Image credit: Rock Paper Shotgun / janus1001 "Mon dieu...LOOK AT ZE SIZE OF ZAT PARMIGIANO!" shout the rats as they shuffle in graceful yet unquestionably hip fashion. They're right. The giant cheese wheel I'm trying to roll past them to the safety of a fellow named the Mouseman isn't small. That's probably why its sheer girth is being conveyed by a handy circular status indicator which draws its form from The Elder Scrolls 4 's infamous persuasion wheel. This is just one way the devs taking part in the latest Wheeljam have managed to shoehorn Oblivion's unique minigame interfaces into their own little projects. Building on last year's edition , Wheeljam 2 took the goal of making a game that in some way incorporates Oblivion's persuasion wheel, and expands it to include TES 4's fiendishly annoying lockpicking minigame too. "YOUR GAME MUST HAVE EITHER THE LOCKPICKING MINIGAME OR PERSUASION WHEEL IN SOME CAPACITY," the organisers shouted.…