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The Return of Spatial Computing in Gaming

Digital Trends·Chris Gallagher·20 days ago
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Spatial computing in gaming has been bound to head-mounted devices for the past several years. While virtual reality (VR) headsets, augmented reality (AR) glasses, and mixed-reality wearables have dominated the marketplace in virtual gaming, many continue to suffer the problems their early counterparts had, which include the complexity of setup, the comfort of the device, and the isolation one must be in when using the device. Today’s engineers and designers in the display industry are looking to bypass wearable hardware entirely. An example of this comes from the ZIMO1 interactive light-field display by Zondision , which utilizes screen-based options for 3D visualization. While glasses-free 3D is not a new concept, many devices have faced challenges such as limited viewing angles, image quality issues, and user fatigue. The Technology Behind Glasses-Free 3D There are a number of ways that hardware and software engineers can create glasses-free 3D effects.…

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