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Saros needs to stop pretending it's a roguelike

Polygon.com·Ford James·about 1 month ago
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Published May 2, 2026, 8:00 AM EDT There isn't enough replayability Image: Housemarque/Sony Interactive Entertainment Saros isn't a direct sequel to Returnal . Lore-wise, they don't share a universe, and although there are similarities in the premise, it's a spiritual sequel at best. In terms of the gameplay, however, it's a clear evolution of the premise: more weapons, biomes, and bosses, alongside more ways of playing thanks to the world modifiers. The action is almost identical, giving players another third-person bullet-hell shooter on an alien planet with many of the same abilities. However, the structure of Saros leaves a lot to be desired. It frames itself as a roguelike, and you can play through most of the game thinking it is, especially since Returnal was. After all, it has all the key elements, right? Repeatable runs with gear and stat boosts you find on each venture, procedurally generated biomes, difficult bosses… Image: Housemarque/Sony Interactive Entertainment via Polygon Technically, sure.…

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