Jamilya Khalilulina/shutterstock.com The same horse-racing board game has been published and republished for decades under at least seven different names — Dubble Kross (1991), The Horse Race Game (2004), Wooden Horse Races Game (2004), Horse Race (2005), The Racing Horse Game (2006), Horse Racing Game (2007) — plus a run of unnamed wood-and-metal editions. Nobody seems to know where it came from or who designed it. Alexander Bjoy, who got hooked on it, describes a non-game with no input from its players : you don't move the horses, you don't decide when to bet, and you have no say in how any of it plays out. He calls it a "skill-free gambling machine" that "wouldn't require much effort to turn it into a zero-player affair." Here is how the luck runs. Eleven horse tokens are numbered 2 through 12, and their lanes are different lengths to match dice odds: horse 7 gets the longest lane, while the long-shot 2 and 12 sit two slots from the line. Players hold cards matching the horse numbers.…