Pierre Deschamps is a concept artist for video games and films. He has worked for various studios, including Unit, Mathematic and Mood, and has been involved with IPs such as D&D, Jurassic World and Destiny. His biggest passions are storytelling and retro-futurism. Pierre works using Photoshop , Blender, ZBrush and Octane. Below, he tells us about four examples of his art. Insect Anglers (Image credit: Pierre Deschamp) “A planet where people are angling for insects for their protein. The angler’s speeder was built from found objects, and fishes for insects with ropes and pulleys.” Carbon Dioxide Collector (Image credit: Pierre Deschamp) “Here, I modelled assets and rendered them in Blender, before photobashing the environment. Then I painted smudges on top to give the whole piece consistency.” Whistle City (Image credit: Pierre Deschamp) “This project depicts an ancient civilisation powered by windy magical tech.…