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One country's Subnautica 2 fans "overwhelmingly" wanted to be able to craft weapons, but its devs "feel strongly" about continuing to avoid them

Eurogamer.net·Connor Makar·18 days ago
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Image credit: Unknown Worlds Subautica 2 developers have spoken about the decision to stay firm on the non-violent stance on its upcoming oceanic survival game, even after fans from one country wanted weapon manufacturing. Speaking to press in an early Subnautica 2 briefing last week, where Eurogamer was present, lead game designer Anthony Gallegos and media lead Scott MacDonald at Unknown World dove into the themes of environmental cohabitation. Here's the Subnautica 2 Early Access cinemaitc. Watch on YouTube "You can scan creatures and read lengthy PDAs about their taxonomy and their history on the world. We know a lot of fans treat this game like a David Attenborough Earth type thing, so we really wanted to deliver that as well," said Galligos. One of the manifestations of the game's non-violent approach to wildlife in Subnautica 2 is the presence of 'bloom', which infests and agitates fauna in the game. In one example shown to press, some plantlife is fighting off bloom, which has infected its roots.…

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