(Image credit: Daybreak Game Company) I will admit, when I first heard about EverQuest Legends, a reimagined version of the classic MMO as it existed at launch, I had some trepidation. For years I've told anyone who will listen that what made EQ special was the friction . Slow resource recovery, meaningful danger just getting around, and extreme penalties for death and carelessness made it important to work together and gave us downtime to build relationships. I still believe all these things, but having spent the last week playing the Legends closed beta in advance of its July release, I believe something else as well. Smashing hordes of mobs is fun . You get to load your character up with three classes in EQL, and for my first run I chose magician, shadowknight, and wizard. Not because I thought they were a particularly strong combination, but because they were iconic to my experience with EverQuest.…