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Dev showcases ‘seamless, massive world with zero loading screens on N64 hardware’

Latest from Tom's Hardware·@MarkTyson·2 months ago
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Get Tom's Hardware's best news and in-depth reviews, straight to your inbox. You are now subscribed Your newsletter sign-up was successful A developer has demonstrated an open-world engine in a Nintendo 64 game, which offers a “seamless, massive world with zero loading screens” on original hardware. In essence, James Lambert and a handful of other contributors behind Junkrunner 64 have coaxed the 30-year-old N64 into delivering draw distances matching the scale of Skyrim. The video below explains how this feat was achieved. The majority of this video showcases Junkrunner 64 gameplay and features. You will see a cute character walk and ride a jet bike around a gigantic, open-world environment in real time, with expansive draw distance. Basically, a player can stand on one corner of the map and see across the entire world. Anyone with experience owning or playing an N64 will have experienced the sharp end of the retro console’s draw distance problem.…

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