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How I built a real-money 1v1 SDK for web games

DEV Community·JS·18 days ago
#t9dommtF
#whats#webdev#javascript#game#three#challenge
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What Challenge does Devs drop a single <script> tag into their web game. Players match for $2 or $5, winner takes the pot, dev keeps 4.5% of every match. The button lives inside the host game — no separate app to download. <script src= "https://api.withchallenge.com/widget/dist/challenge-widget.js" ></script> Enter fullscreen mode Exit fullscreen mode Then: Challenge . init ({ gameId : ' your-game-id ' , apiKey : ' sk_test_... ' , entryFee : 2 , onReady : handlePlayerReady , onError : ( err ) => console . error ( err ), }); Enter fullscreen mode Exit fullscreen mode ~10 lines of code total. No backend changes if your game runs in the browser. Three game modes Different games decide winners differently, so the SDK supports three integration patterns: SCORE — Each player plays solo. They submit a score. The platform compares and pays the higher one. LIVE — Players play at the same time, with scores synced via WebSocket. They watch each other compete in real time.…

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