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Saros review: Housemarque's new PS5 game overcorrects for Returnal's difficulty

Polygon.com·Giovanni Colantonio·about 1 month ago
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Arjun Devraj is fighting the kind of war that isn’t typically won with brute force. The tortured star of Saros , the latest sci-fi shooting odyssey from Returnal developer Housemarque, finds himself locked in a hellish cycle, fighting hostile creatures and rogue robots on a planet where madness is easier to contract than a sunburn. It doesn’t matter how many times Devraj fails to survive a day — because he will fail. It’s as inevitable as the heat death of the universe. All that matters is what happens when he rises from the ashes. The cycle of failure and redemption is part of the undeniable allure of the roguelike, something Saros struggles to pin down in its visually dazzling iteration of the format. A great roguelike creates empowerment through perseverance and iteration; it’s the very human experience of screwing up and trying to do a little better the next day.…

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