(Image credit: 2K) You'd think it would be fairly easy to make a BioShock game: After all, " there's always a lighthouse ," as the man once said. Yet it's proven remarkably challenging: After three acclaimed games in relatively quick succession—BioShock in 2007, BioShock 2 in 2010, and BioShock Infinite in 2013—there's been nothing. Efforts have been made: Hangar 13 was reportedly in the early stages of work on a new game in the series in 2018 , which even then seemed like an unusually long wait after Infinite. But it fizzled. In a new interview with Stephen Totilo's Game File , Strauss Zelnick, CEO of BioShock publisher Take-Two Interactive, said he's not, strictly speaking, "surprised" that it's taking so long to get a new BioShock game out the door. But he sure is disappointed. "Think about what ‘surprise’ implies," Zelnick said. "That’s like, one day, everything’s awesome, and the next day, I’m like, ‘Holy shit.’ And I don’t run the business that way. But I think if you’re saying ‘disappointed,’ yes.…