A few years ago at GDC, I played a public demo for *Mina the Hollower*, *Shovel Knight *developer Yacht Club Games’ long-awaited ode to Zelda’s Game Boy era. I kind of hated it at the time. It didn’t control very well, I couldn’t figure out what I was supposed to do in it, and it was punishingly difficult. It faithfully recreated the look and feel of a Game Boy game, but I struggled to see what it had to offer beyond a nostalgia gimmick.