I've played about three hours of Hitman studio IO Interactive 's 007: First Light, give or take. The most immediate takeaway I have? This is not a Hitman game. I'm not a major Hitman expert, mind, so I can't speak to the really minute things that might subtly carry across, but I've played enough to know the essentials. I always saw Hitman, especially the most recent version, as being about playing in a big, layered sandbox of lethality. You can biff a guy with a flying suitcase or drop a piano on someone or, I dunno, twist a sign around so when your assination target runs really, really fast they unwittingly go straight off a cliff. Hitman always had a faint whiff of Looney Tunes to me, basically, albeit one brought about by flexibility and breadth: a range of options; an open area; a lot of NPCs with convenient back-office uniforms; a lightly systemic world of loosely chained events. And so naturally, the first guess at what a Bond game might look like in action has been, well, mostly that.…