Credit: Unsplash/CC0 Public Domain A study published this month in Reading Research Quarterly is challenging the long-held stereotype of the sedentary gamer. In their new paper , Dr. Fiona Scott, Dr. Liz Chesworth, Dr. Cath Bannister, Daniel Kuria, Shabana Roscoe and Yao Wang argue that instead of viewing digital play as a passive or inherently unhealthy activity, educators and parents should recognize it as a complex, embodied form of literacy that can actively support a child's well-being. The paper, "Reimagining the 'Well' (Digitally) Literate Body" explores how children aged 7 to 12 engage with video games at home. The study suggests that the way children move, feel, and interact while gaming, what they term literacies-in-the-body, matters for their well-being. In observing 20 U.K. families, the authors found that digital play is anything but passive and still.…