Build a Real-Time Chat with ByteSocket I've been building real‑time features for years, and I always wanted a WebSocket library that felt like an extension of TypeScript – one where every emit and on is fully typed, rooms feel native, and auth "just works" without a ton of boilerplate. That's why I created ByteSocket : a modern WebSocket client and server with first‑class TypeScript support, automatic reconnection, middleware, and binary serialization built in. In this tutorial, we'll build a simple, fully typed chat server and client from scratch. By the end, you'll have a working app and a solid grasp of how ByteSocket can streamline your real‑time development. Why ByteSocket? Before we code, let me highlight what makes ByteSocket different: Full end‑to‑end type safety – define your event map once, and all emit / on calls (including rooms) are typed. Rooms with bulk operations – join, leave, and emit to multiple rooms in one go. Authentication – static or async token flow with configurable timeouts.…