Note: CUDA Tile Programming in BASIC is an April Fools’ joke, but it’s also real and actually works, demonstrating the flexibility of CUDA. CUDA 13.1 introduced CUDA Tile , a next generation tile-based GPU programming paradigm designed to make fine-grained parallelism more accessible and flexible. One of its key strengths is language openness: any programming language can target CUDA Tile, enabling developers to bring tile-based GPU acceleration into a wide range of ecosystems. In response to overwhelming demand from seasoned developers everywhere, we’re releasing cuTile BASIC for GPUs, bringing CUDA Tile programming to this long-overlooked language. What is cuTile BASIC? cuTile BASIC is an expression of the CUDA Tile programming model in BASIC, built on top of the CUDA Tile IR specification . It enables you to write tile kernels in BASIC using a tile-based model, which is a natural fit for a programming language like BASIC which predates multi-threaded programming.…