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'It nearly killed me': Why studio head James Ohlen left sci-fi RPG Exodus mid-development—and why EA crushing his Star Wars: The Old Republic reboot was the 'beginning of the end' at BioWare

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(Image credit: Archetype Entertainment) "My son always says I look like a supervillain," James Ohlen says, laughing as he puffs his daily cigar on his porch in Austin, Texas, smoke twirling around his face. "It's one of the many bad habits that I picked up when I was doing the job. I always told everybody I should never be the head of a studio because it'll kill me. And it nearly killed me. It was six years of nearly killing me." Ohlen—a BioWare veteran who was the lead designer on Baldur's Gate 2, Knights of the Old Republic, and other beloved games before leaving in 2018—is describing his recent surprise departure from Archetype Entertainment, the studio he co-founded in 2019. (Image credit: Archetype Entertainment) It's not his first career break. He says that he didn't give himself enough time to "completely recover" after leaving BioWare in 2018 and that towards the end of his tenure there, overseeing MMO Star Wars: The Old Republic, he felt like a "highly paid, completely useless person".…

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