It’s been over a decade since BioShock Infinite came out, and the studio behind it, Irrational Games, was closed. Then, in 2019, 2K Games announced that a newly formed studio called Cloud Chamber would handle the creation of BioShock 4 . Six years later, it’s still MIA. What went wrong? “I think finding the right creative purchase was hard, as it turns out,” Take-Two CEO Strauss Zelnick recently told Game File . “I think we, in retrospect, wasted a lot of time and money chasing down some creative alleys that turned out to be dead ends.” He didn’t go into what exactly those dead ends were, but a Bloomberg report from last summer pointed the finger at the game’s narrative. An internal review had left executives at the company unhappy with the apparent direction and quality of the game, leading to 80 layoffs and a shakeup of Cloud Chamber’s leadership. Rod Fergusson, who had been a closer on BioShock Infinite , was brought in to get things back on track .…