Compressly didn’t start as a startup idea It started because I was tired of fighting image files. I was working on a game project and constantly dealing with formats like .tga , .dds , and random texture exports that half the software ecosystem still treats like forbidden knowledge. If you’ve touched game assets, modding, or 3D workflows, you probably know the routine: Windows preview breaks transparency disappears for no reason one tool opens the file but exports it wrong another requires a plugin from 2014 and eventually you end up with 17 tabs open trying to convert one texture At one point my workflow genuinely looked like this: Export texture Realize Photoshop hates the format Open random GitHub converter Download ancient desktop app Accidentally install 3 toolbars Convert file Compression settings ruined anyway And somehow in 2026, online image tools are even worse now.…