Image credit: Yacht Club Games Explore every inch of a cursed island in an adventure that takes inspiration from the greats. Here is a game that feels like an adventure. And it feels like it was an adventure to make, too. Mina the Hollower took six years to design and build, six years that took it from what sounds like a kind of coding doodle to a panoramic journey across a richly imagined island, taking in platforming and combat, puzzle-solving, and sheer immersion in the world building. It's Zelda and it's Bloodborne. It's smacking bosses and reading the in-game newspaper. All of which is to say that those six years of design work are apparent throughout, in the complexity of the landscapes you travel, in the density of the secrets and the lore. This should all be overwhelming - and it very often is. But the basics are simple. The tone is one of gothic horror, but cute gothic horror.…