Today, game developers can begin integrating NVIDIA DLSS 4.5 with Dynamic Multi Frame Generation, Multi Frame Generation 6X, and the second-generation transformer model for NVIDIA Super Resolution. In this post, we’ll go over new technologies and resources to share with our game-developer community, including: A new NVIDIA TensorRT for RTX plugin for Unreal Engine’s Neural Network Engine (NNE) NVIDIA Kimodo for easier motion generation A guide to using ComfyUI to help produce pre-production assets More than a dozen new sessions from GDC and GTC now available on YouTube Our April “Level Up with NVIDIA” webinar, highlighting path-traced hair in Unreal Engine 5.7 Integrate DLSS 4.5 Dynamic Multi Frame Generation At CES 2026 , we introduced DLSS 4.5 , extending its AI-driven rendering pipeline with a second-generation transformer model for Super Resolution to deliver another major upgrade to image quality.…