(Image credit: Xbox Game Studios) These past few days, I've been testing Forza Horizon 6 across various gaming PCs, monitor resolutions, settings, and whatnot. Overall, everything is peachy—the game looks and runs very well, even on older hardware, and you don't have to lean on upscaling or frame generation to get a decent frame rate. But there's one setting that has left me somewhat disappointed, even though it's an option I tend to enable wherever possible. As you've already picked up from the headline above, it's the game's ray tracing options. There are two specifically: one for reflections and the other for global illumination. They both work as intended, producing pixel-perfect lighting and images in shiny surfaces. Use the image comparison thingy above to see what I mean. On the left, FH6 is using the Extreme preset, which sets every option bar one (reflection quality) to its maximum value. On the right, it's the same preset but with ray tracing being used.…