Publishers used to be the way that developers got their games manufactured and stocked on store shelves for people to buy. As games have gone digital, the purpose of publishers has expanded and evolved. They can provide financial backing, marketing power, and the resources for QA testing and localization. Publishers can also be markers of taste, signaling which games people should be paying attention to. And few publishers have aimed to cultivate a reputation around hyper-selectivity and high-quality design more than Clair Obscur publisher Kepler Interactive. A new physical magazine called Reset is the label’s latest way of expanding that footprint and elevating the cultural conversation around games and the creativity that goes into making them. “We always value the analogue and the tactile,” Alexis Garavaryan, CEO of Kepler Interactive, said in a press release. “As the world moves increasingly towards the ephemeral, we wanted to celebrate permanence and legacy.…