Hey devs, Ishant here ๐ While everyone else is arguing about which LLM is better, I locked myself in a room and built Cogent โ the autonomous AI agent for Godot which can run every LLM people are arguing about. Think of it as Cursor / Claude Code โ but for game engines. ๐ฎ๐ฆพ ๐ฒ What is Cogent? Most โAI pluginsโ are just chatbots trapped in a sidebar. Cogent is different. Itโs an agent . It doesnโt just suggest code โ it reads your project, plans tasks, executes tool calls, validates its own work, and ships working scenes. If you tell Cogent: โCreate a 2D platformer player with a dash mechanic and WASD movement.โ โฆit will literally: Read your folder structure ๐ Plan the implementation Write the scripts Create the .tscn scene Add collision shapes ๐๏ธ Inject Input Map actions into project.godot Auto-validate the code Fix its own parser errors ๐ Reload the scene Verify the editor output before declaring success You can ask it for menus, level transitions, win states, shaders, refactors, debugging โ whateverโฆ