Humanity is enamoured with the idea of venturing out into the universe, seeing the stars and discovering literal worlds of opportunity beyond Earth. But do we deserve it? Developed by French indie studio Ishtar Games, *Dead in Antares* is a turn-based sci-fi survival management game that poses questions about the ethics of space exploration — or more specifically, space colonialism. *Dead in Antares* follows the 10-member crew of the Ixion, a spaceship on a mission to find a power source which could solve the apocalyptic energy crisis back on Earth. Unfortunately, a wormhole throws the ship off course, ultimately crash-landing on the titular Antares. Alive yet stranded, the crew must work together not only to survive, but to return home with the key to saving humanity. Having spent 42 hours with *Dead in Antares*, I've been happily absorbed with managing my ragtag interstellar outpost, assigning crew members to various daily tasks to ensure our continued survival and search for a way off the planet.…