My interest is dead, but also alive Image credit: Shueisha Games I don’t play a lot of visual novels , and I certainly don’t make a lot of rotary dial phone calls, so a clickin’ and speakin’ game like Schrödinger's Call is one I’d normally leave unheeded. That, however, would have been to my WhatsApp-brained detriment: this has the markings of a powerfully presented adventure, the demo for which kept me eagerly ringing up lost souls for a solid hour and a half. Schrödinger's Call follows Mary, an amnesiac girl pressed into work as a kind of hotline operator for distressed souls caught between life and death. And since the entire game takes place 21 nanoseconds before the Earth is mulched by a falling moon, there’s a lot of distressed souls caught between life and death, most of whom seem to have barely more reliable memories than Mary does. Through sketchbook and silver tongue, you gradually piece together your callers’ fragmented regrets and help them pass on.…