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Samson's second update continues to swat serious bugs, and its street races have been tweaked into ideal day-ending money-makers
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Samson's second update continues to swat serious bugs, and its street races have been tweaked into ideal day-ending money-makers

Rock Paper Shotgun·Mark Warren·about 1 month ago
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Also, I may need to start a new game if I don't want to risk ending up stuck in a box Image credit: Liquid Swords Liquid Swords continue to chip away at the biggest issues Samson, their bitesize tale of a small-time crim pulling jobs to gradually remove the debt albatross from his neck, has faced since it launched the other week in a state the ranged from harmlessly quirky to frustratingly broken. The second of these patches picks up the first 's problem-eliminating baton, but also sees the devs start to make some more in-depth tweaks to mechanics that work fine, but leave a bit to be desired. For example, patch two makes street trials - a type of job which tasks you with racing your motor around loops of city streets against the clock - cost one less action point. Previously, most of them cost two, meaning they took up a whole afternoon, evening, or night of in-game time, as all but the highest paying of Samson's minor gigs do.…

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