I recently sat down with Mark Swaine on the UX Institute podcast to talk about where interfaces are heading, what's changing for designers, and why most of the software we use today is still kind of crappy. Here's some of the threads we pulled on. You're Not a Hammer User We don't call carpenters "hammer users." We call them carpenters. We focus on what they make. Yet the tech industry turned everyone into "users." The goal should be letting people accomplish what they came to do without forcing them to be conscious of operating a computer. That's been the north star for decades, and it's finally starting to feel possible. Photoshop has thirty-plus years of interface built around manipulating pixels. But when you want to edit a photo, you're thinking "make her hair flow to the left," not "select these pixels and apply a transform." At Reve , we've been building around object-oriented editing, where you interact with semantic objects (a woman, hair, a vase) instead of drawing selection boxes.…