Menu

Post image 1
Post image 2
Post image 3
Post image 4
Post image 5
Post image 6
Post image 7
Post image 8
Post image 9
Post image 10
Post image 11
Post image 12
Post image 13
Post image 14
Post image 15
Post image 16
1 / 16
0

Reverse-Engineering And Documenting The Fisher Price Pixter

Hackaday·Maya Posch·21 days ago
#eLQ4muEM
Reading 0:00
15s threshold

Skip to content Between 2000 and 2002 the Fisher Price Pixter was sold to children as an educational handheld toy with a touch screen that enabled drawing and listening to music in addition to cartridge-based games and more. It was followed up by multiple new iterations of the system, but as an ecosystem didn’t last beyond 2007. This has left much of the system in obscurity, with people like [Dmitry] doing their best to reverse-engineer, dump and document what they can, such as recently for the entire range of Pixter devices and most of the games. One of the reasons why [Dmitri] got interested in the second-generation Pixter Color originally was as a potential PalmOS porting target, which gives somewhat of an idea of how these devices were meant to be used. With absolutely no remaining known official documentation on how to develop software for the hardware reverse-engineering posed somewhat of a challenge.…

Continue reading — create a free account

Join HashtagPLUS to read full articles, follow hashtags, vote, and join the conversation.

Read More