(Image credit: Nintendo) 2016 doesn't feel like too long ago when it comes to video games and development cycles, but for Nintendo — a publisher that excels at keeping most of its franchises moving and fresh — it's a long time. Ten years ago, Star Fox Zero was meant to be the triumphant return of everyone's favorite spaceship-flying furball, but it failed to make waves and disappointed longtime fans of the rail shooter series. But now — a full decade later — perhaps we should reevaluate its old-fashioned sensibilities? Article continues below Why do we fall, Master McCloud? (Image credit: Nintendo) Star Fox Zero's home console, the Wii U, was a massive failure . There's no denying that. With around 13.5 million units sold worldwide versus the Switch's 155.3 (and still going), it marked a low point for Nintendo that led the company to refocus its future first-party bets to safer franchises like Mario and Zelda.…