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Videogame 'beta versions' are anything but, says veteran RPG dev—real games are 'sh***y, sh***y, sh***y, sh***y, slightly less sh***y, and it skyrockets' at the end

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(Image credit: Warhorse Studios) I've never been one to get in on videogame betas—save the Diablo 4 one which I did purely to get the horse cosmetic (I then never played far enough to get a horse)—but they're a pretty popular hype-generation mechanism these days. If you've got any sort of live-service thing gearing up for release, why not have a beta? Get some players in, stress-test the servers, and whet everyone's appetite for the full thing. A sound tactic, and a total nominative falsehood . Per my recent interview with Kingdom Come: Deliverance 2 lead designer and one of Warhorse's two new creative directors, Prokop Jirsa , calling these little pre-release demos 'betas' just ain't right. "The things that get to the public—and that the public sometimes hates [because of] how horribly they run and how unfinished they are—that's still much more polished than what actual internal betas or alphas look like." That's partially because, man, making videogames takes a really long time.…

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