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C++·/u/MichaelKlint·3 days ago
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Hi guys, after several months of work, the beta of Leadwerks 5.1 is now available on Steam. Version 5.1 is a significant update that brings a lot of new features, enhancements, and optimizations. Here's the announcement: https://store.steampowered.com/news/app/251810/view/670617878982034217 Here's some of the stuff I added: Efficient New Deferred Renderer The clustered forward+ renderer has been replaced with a new deferred renderer, to provide better performance and easier shader development. Many new optimizations have been implemented, such as the use of the stencil buffer for controlling decal visibility. The transparency system in 5.1 is insanely good, with screen-space reflections, probe volumes, refraction, and rough transparency (frosted glass) all integrated into an efficient rendering pipeline that gives you gorgeous visuals with minimal effort. Support for Potato PCs Given the inflated costs of PC components today, supporting older hardware is more important than ever.…

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