I just shipped Stage 1 of digi-boss , an idle/clicker business sim where you start as a solo coder at a terminal and work your way up to CEO. Chapter 1 (Coder) is free in browser right now. This is a devlog about the technical decisions that made it possible to ship in vanilla JS with no framework, no build step, and no bundler. The concept The game has three stages: Coder, Founder, and CEO. Stage 1 is a tap/idle loop. You click the terminal to write code and earn revenue. Buy upgrades (better IDE, linting tools, AI autocomplete, Cloud Code) and your tap value multiplies. Unlock idle income, hire your first coder, and the terminal stops being your problem. Stage 2 (Founder) is in development. You'll manage an emoji-based team, respond to business events, and watch the passive income flow. Stage 3 is full CEO mode: department panels, board events, and an IPO prestige. Why vanilla JS I've built enough React projects to know that for a game, the component model creates more friction than it removes.…