If a popular multiplayer game exists, it has a cheating problem. This is almost always a guarantee, it's just about the ways in which a studio chooses to handle this problem. So far, Embark Studios don't seem to have done a perfect job in doing so with Arc Raiders , but they've now at least outlined their plans for how they're going to approach cheating. Explaining in a blog post , Embark write, "Our anti-cheat stack combines kernel-level protection from Easy Anti-Cheat with detection capabilities powered by machine-learning (ML) models, trained on a constant flow of player telemetry. Several additional layers sit behind these, which we don't disclose for operational security." Kernel-level is often a big no-no for the techier folks on PC, but as Embark explain it, doing so is necessary because "most commercial cheats operate within that space. Without it, we'd have little to no visibility into the tools doing the most damage.…