Menu

Post image 1
Post image 2
Post image 3
1 / 3
0

Solateria proves Soulslikes can have difficulty options and still be challenging

Polygon.com·Josh Broadwell·29 days ago
#awNbTTD0
Reading 0:00
15s threshold

Published May 3, 2026, 3:01 PM EDT Parrying isn't everything This deceptively complex Metroidvania is one of 2026's hidden gems Image: Studio Doodal/Shinsegae I&C I made a big mistake shortly after starting Solateria , a parry-based Metroidvania with Dark Souls -like elements (if you'll forgive the label spewing) from Studio Doodal that launched in March. In the first hour, Solateria seems gentle, even forgiving. Only a small handful of enemies haunt each pathway, and the trek between rest points is comparatively short. Then a rock giant smashed me into the ground before I had a chance to react. I mistook Solateria 's gentle learning curve and approachable design for ease, as if it were a Soulslike for newbies. It isn't just that, but it can be if you need it to be. And that flexibility is part of what makes it special.…

Continue reading — create a free account

Join HashtagPLUS to read full articles, follow hashtags, vote, and join the conversation.

Read More