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 Dev showcases ‘seamless, massive world with zero loading screens on N64 hardware’ — 30-year-old Nintendo retro console coaxed into draw distances matching the scale of Skyrim
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Dev showcases ‘seamless, massive world with zero loading screens on N64 hardware’ — 30-year-old Nintendo retro console coaxed into draw distances matching the scale of Skyrim

Latest from Tom's Hardware ·Mark Tyson·2 months ago
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A developer has demonstrated an open-world engine in a Nintendo 64 game, which offers a 'seamless, massive world with zero loading screens' on original hardware.

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