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Death by a Thousand Cuts: Nuisance DDoS Attacks in the Games Industry
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Death by a Thousand Cuts: Nuisance DDoS Attacks in the Games Industry

Akamai·Jonathan Singer·about 1 month ago
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At Akamai, we talk a lot about distributed denial-of-service (DDoS) attacks . It's because we're pretty good at handling them. We've stopped many of the world's biggest attacks. And, while less common, they get plenty of attention. But we can also stop the world's smallest attacks. And we stop lots of them. It's these smaller attacks that we're talking about today. \r\n Let's compare some figures: \r\n"}}"> At Akamai, we talk a lot about distributed denial-of-service (DDoS) attacks . It's because we're pretty good at handling them. We've stopped many of the world's biggest attacks. And, while less common, they get plenty of attention. But we can also stop the world's smallest attacks. And we stop lots of them. It's these smaller attacks that we're talking about today. Let's compare some figures: Tom Emmons, an Akamai principal architect, highlighted this in a recent post on the rise in increasingly large, sophisticated DDoS attacks.…

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