Image credit: Sigono As trendy as it's sort of become as a feature, photography modes in most games don't interest me much. They've either got too much freedom, making the act of taking photos boring, or so many limitations it hardly feels like photography at all. Limitations are good! You can't get good photos without them, I just prefer having an actual lens, even a digital one, to look through. So whenever a game that's actually about photography, like Opus: Prism Peak (which is out today), rocks up, my curiosity will always be a little bit piqued. Previously described as a " spiritual sibling " to Taiwanese developer Sigono's previous game Opus: Echo of Starsong, Prism Peak ups the production values a bit. That self-designated Makoto Shinkai visual influence is still on display here, just now rendered in a 3D plane, one where you play as a "weary photographer" travelling with a girl suffering from amnesia.…